Improving idea's for the pricing on the play grid

I have been playing around on the play grid and found some practical things regarding pricing which could be improved on the grid. When you want to deploy something on the grid, it is not clear how much this will cost. When i deployed something on the grid i see what the costs wil be per hour, but this is only visible after deployement. In addition, it is now completely unclear to me how these costs are built up, I can’t check whether the costs are correct, this is not verry transparent in my opinion. Als I see that I pay 0.15 tft/hour for a prenode, while another person pays 0.12 tft/hour, how is this possible?
In addition, it is unclear when the payment of tft will take place, how much you have already paid for a deployment and in how many hours you will run out of TFT in your wallet. For example, I have been running a presearch node for a day, but the number of TFT in my wallet has not changed.

Below I briefly described some ideas how this could be improved.

  • IIt will be useful to have a price overview on the play grid itself. An overview how much 1 core, ram etc costs. Also how the discounts work. How the amount of tft is calculated, is this based on the current usd/tft price and will this change when price change?
  • A calculator on the grid to determine how much a deployment will cost. This allows you to determine how many cores, ram etc you want to rent before you deploy something on the grid. Now it’s a bit of testing, but this should go much easier.
  • A separate tab containing an overview of all ongoing costs of everything deployed on the grid. So that, for example, you can see an overview of all costs every month, basically like on an invoice. This should also includes the discount if you hold more than an x ​​number of TFT.

What do you think about this? Or are some of these things already on the play grid but couldn’t I find it?

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